Dotnetcat » .NET Books » Graphics books
Practical WPF Charts and Graphics (Expert's Voice in .NET)
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Author: | Jack Xu |
| List price: | $54.99 | |
| Amazon price: | $6.00 Book details at Amazon.com | |
| Average rating: | ||
| Publisher: | Apress (10 November 2009) |
A graph aids in the understanding of almost any data set. Whether it depicts mathematical, physical or economic conditions it provides an excellent aid to clarity of understanding. Unsurprisingly, this makes it one of the most common pieces of functionality that a developer is tasked with producing.
Practical WPF Charts and Graphics provides the ultimate reference for developing charting functionality on the .NET Framework. By harnessing the power of the Windows Presentation Foundation (WPF) it demonstrates how to build sophisticated charting interfaces incorporating both 2D and 3D graphics together with documents, media and animations within a single clean interface. It is a reference worthy of a place on any developer’s bookshelf.
Pro .NET 2.0 Graphics Programming (Expert's Voice in .NET)
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Author: | Eric White |
| List price: | $49.99 | |
| Amazon price: | $27.09 Book details at Amazon.com | |
| Average rating: | ||
| Publisher: | Apress (17 October 2005) |
The book is aimed at a business applications audience, and presents designs and techniques useful in that environment. The provided information about the semantics of GDI+ ("Graphics Device Interface") is language agnostic, and the examples are written in C#. A good working knowledge of C# syntax and of the .NET Framework is assumed.
Fun with Silverlight 4: Illustrated Guide to Creating Rich Internet Applications with Examples in C#, ASP.NET, XAML, Media, Webcam, AJAX, REST and Web Services
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Author: | Rajesh Lal |
| List price: | $24.95 | |
| Amazon price: | Book details at Amazon.com | |
| Average rating: | ||
| Publisher: | CreateSpace (11 November 2011) |
Fun with Silverlight 4: Illustrated Guide to Rich Internet Applications with Examples in C#, ASP.NET, XAML, Media, Webcam, AJAX, REST & Web Services
This book illustrates more than 100 features in Silverlight using a simple problem/solution approach. It takes one feature at a time and guides you in progressive journey where you begin by using the basic components, then by creating graphics and animations. You then create rich media applications on the client and web services, and delve into calling advanced Web services like AJAX, REST and WCF services from Silverlight.
In the Book
Design a Rich Internet Application
Extend the Control Framework
Create Compelling Graphics
Work with Animation
Extend the Browser Programming Model
Bring Data Visualization to the Web
Develop with ASP.NET and Ajax
Work with Web Services
Create Rich Silverlight Media Applications
Deliver Enhanced and Interactive Streaming Video Experiences
The book assumes the reader has a basic understanding of web technologies and .Net programming languages, and is targeted at the intermediate to advanced Silverlight developer.
The book takes an example approach for all problems and features, and illustrates with class diagrams what objects and methods are used and how the elements of a Silverlight project are created in easy to understand format.
Hardcoregaming101.net Presents: The Guide to Classic Graphic Adventures
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Author: | Kurt Kalata |
| List price: | $27.00 | |
| Amazon price: | $23.04 Book details at Amazon.com | |
| Average rating: | ||
| Publisher: | CreateSpace (17 May 2011) |
In 1984, Roberta Williams of Sierra On-Line designed King's Quest, the world's first graphic adventure. A huge step beyond the text-oriented games that preceded it, the genre took the world by storm, and proved immensely popular with computers over the next decade. A combination of storytelling and puzzle solving, they provided the ability to explore a world and experience a narrative without the need for twitchy reflexes demanded of arcade games. This nearly comprehensive book includes reviews for over 250 games from the golden age of the graphic adventure genre, running from 1984 to roughly 2000, focusing on promiminent publishers such as:
-LucasArts (Maniac Mansion, Monkey Island, Sam & Max, Grim Fandango)
-Sierra On-Line (King's Quest, Space Quest, Leisure Suit Larry, Gabriel Knight) -Legend (Spellcasting, Eric the Unready, Callahan's Crosstime Saloon)
-And several other popular and not-so-popular series and games (Zork, Myst, Broken Sword, The Longest Journey, Simon the Sorcerer, The Last Express, and dozens of others)
-Also includes interviews with several adventure game developers, including Al Lowe (creator of Leisure Suit Larry), Corey Cole (creator of Quest for Glory), Bob Bates (founder of Legend Entertainment) and Josh Mandel (writer and designer for Sierra).
Professional ASP.NET MVC 3 (Wrox Programmer to Programmer)
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Author: | Jon Galloway |
| List price: | $44.99 | |
| Amazon price: | $24.94 Book details at Amazon.com | |
| Average rating: | ||
| Publisher: | Wrox ( 9 August 2011) |
New edition of the top book on MVC from the top ASP.NET experts at Microsoft!
MVC 3 is the latest update to Microsoft's Model-View-Controller technology, which enables developers to build dynamic, data-driven web sites. This in-depth book shows you step by step how to use MVC 3. Written by top ASP.NET MVC experts at Microsoft, the latest edition of this popular book covers new and updated features such as the new View engine, Razor, NuGet, and much more. The book's practical tutorials reinforce concepts and allow you create real-world applications. Topics include controllers and actions, forms and HTML helpers, Ajax, unit testing, and much more.
- Shows developers and programmers how to use ASP.NET MVC 3, Microsoft's new version of its Model-View-Controller technology for developing dynamic, data-driven web sites
- Features an expert author team?all are members of Microsoft's ASP.NET team
- Uses a step-by-step approach to explain all major features and functionalities and provides practical tutorials to allow you to create real-world applications
- Goes into theory as well as practical application and covers such topics as Razor, NuGet (PowerShell inside Visual Studio 2010), and new layout features
Introduction to Windows and Graphics Programming with Visual C++ .Net
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Author: | Roger Mayne |
| List price: | $66.00 | |
| Amazon price: | $61.14 Book details at Amazon.com | |
| Average rating: | ||
| Publisher: | World Scientific Publishing Company ( 1 August 2005) |
This book provides an accessible approach to the study of Windows® programming with Visual C++®. It is intended to be an introduction to Visual C++® for technical people including practicing engineers, engineering students, and others who would like to understand Windows® programming and use its inherent graphic capabilities. While the book is aimed at a technical audience, the mathematical content is modest and it should be readable by most people interested in C++ programming. Readers of this book will be introduced to Windows® programming in perhaps the most natural way, by using the Visual C++® object-oriented environment and the tools of the Microsoft® Foundation Classes (MFC).
GDI+ Programming in C# and VB .NET
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Author: | Nick Symmonds |
| List price: | $59.95 | |
| Amazon price: | $20.49 Book details at Amazon.com | |
| Average rating: | ||
| Publisher: | Apress (25 June 2002) |
GDI+ both wraps arcane API calls and extends them for much easier use. Programmers no longer have to make do with the familiar but simplistic VB 6.0 drawing model, nor do they have to dig down into the GDI API in order to get any real work done. In GDI+, Microsoft has come up with a complete, but still extensible, set of classes for all of the .NET programmer¿s drawing needs. GDI+ requires different techniques than the Windows GDI API, as it is completely stateless. ¿GDI+ Programming in C# and VB .NET¿ starts out with an explanation of GDI+ and how it relates to GDI. The book then dives deep into the GDI+ namespaces and classes. The book begins with basic drawing in the early chapters and then explains in an understandable manner more complex drawing techniques, including paths, gradients, alpha blends, matrix operations, and transformations. Later chapters cover how to work with bitmaps and other images, as well as advanced drawing and printing techniques. The final two chapters are devoted to useful projects that show the subject matter of the previous chapters in real-world examples. Throughout ¿GDI+ Programming in C# and VB .NET¿, author Nick Symmonds not only explains the different namespaces and classes relating to GDI+, but he also takes the time to cover the best practices of graphics programming. Woven throughout the book are numerous examples that tie together different aspects of programming in .NET that teach programmers how to get the best possible speed and efficiency out of their code. About the Author: Nick Symmonds is a software engineer working for the Security and Safety Solutions division of Ingersoll-Rand Corp. He currently works on the software/hardware integration team, and the programs he has written are used around the world. He has written articles for ¿Multilingual Computing and Technology¿ magazine, and during his career he has programmed in C, straight C++, ATL, and VB. He is now a staunch convert to the .NET platform. Nick is also the author of ¿Internationalization and Localization Using Microsoft .NET¿ from Apress.
Visual Basic Graphics Programming (Wrox Briefs)
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Author: | Rod Stephens |
| List price: | $6.99 | |
| Amazon price: | $6.99 Book details at Amazon.com | |
| Average rating: | ||
| Publisher: | Wrox (10 March 2008) |
This Wrox Blox shows you how to add graphics to Visual Basic 2008 applications by explaining fundamental graphics techniques such as: drawing shapes with different colors and line styles; filling areas with colors, gradients, and patterns; drawing text that is properly aligned, sized, and clipped exactly where you want it; manipulating images and saving results in bitmap, JPEG, and other types of files. Also covered are instructions for how to greatly increase your graphics capabilities using transformations, which allow you to move, stretch, or rotate graphics. They also let you work in coordinate systems that make sense for your application. The author also describes techniques for using the above in printouts, describing the sequence of events that produce a printout and show how to generate and preview printouts, with examples which show how to wrap long chunks of text across multiple pages, if necessary.
In addition, you will learn about two powerful new graphic tools that were introduced with .NET Framework 3.0: WPF graphics and FlowDocuments. XAML graphic commands allow a WPF application to draw and fill the same kinds of shapes that a program can draw by using graphics objects.
Finally, a discussion on the FlowDocument object shows you how to define items that should be flowed across multiple pages as space permits. This lets you display text, graphics, controls, and other items that automatically flow across page breaks. FlowDocument viewers make displaying these documents easy for you, and simplifies the user's reading of the documents.
This Wrox Blox also contains 35 example programs written in Visual Basic 2008, although most of the code works in previous versions of Visual Basic .NET as well. The most notable exceptions are WPF graphics and FlowDocuments, both of which require WPF provided in .NET Framework 3.0 and later.
Table of Contents
Section 1: Using Graphics, Pens, and Brushes 2
Getting a Graphics Object 3
Using a Graphics Object 5
Creating Pens 8
Creating Brushes 11
Section 1 Wrap-up 13
Section 2: Using Advanced Pens and Brushes 14
Custom Dash Patterns 14
Longitudinal Stripes 16
Custom End Caps 17
Linear Gradient Brushes 18
Path Gradient Brushes 20
Section 2 Wrap-up 21
Section 3: Drawing Text 22
Drawing Simple Text 22
Using Layout Rectangles 23
Section 3 Wrap-up 27
Section 4: Manipulating Images 27
Creating and Loading Bitmaps 27
Manipulating Bitmaps 29
Saving Image Files 32
Section 4 Wrap-Up 33
Section 5: Using Transformations 33
Basic Transformations 33
World Coordinate Mapping 36
Section 5 Wrap-up 40
Section 6: Printing 40
Using PrintPage 41
Using Other Event Handlers 44
Printing Transformations 45
Section 6 Wrap-up 48
Section 7: Using WPF Graphics 48
Decorative Controls 49
Shape Controls 49
Brushes 53
ImageBrush 56
Section 7 Wrap-up 57
Section 8: Building FlowDocuments 57
BlockUIContainer 58
List 58
Paragraph 58
Section 58
Table 58
Section 8 Wrap-up 60
Conclusion 61
About Rod Stephens 62
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Graphics Programming with GDI+
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Author: | Mahesh Chand |
| List price: | $64.99 | |
| Amazon price: | $40.82 Book details at Amazon.com | |
| Average rating: | ||
| Publisher: | Addison-Wesley Professional (20 October 2003) |
GDI+ is a part of Windows XP and Windows Server 2003 that provides graphics, imaging, and typography functionality. It is a successor to GDI, the Graphics Device Interface included in previous versions of Windows. It improves on GDI in a number of ways, both by adding new features and by optimizing existing features. There is little documentation available on GDI+, and only two books available on it, both of which are written at a very introductory level. This book teaches .NET developers how to work with GDI+ as they develop applications that include graphics, or that interact with monitors or printers. It begins by explaining the difference between GDI and GDI+, and covering the basic concepts of graphics programming in Windows. It goes on to show the relationship between GDI+ and .NET. Chand then quickly moves to more advanced topics. The chapters start with simple code samples, and then move on to more complex real world applications. The author keeps a practical focus throughout, while teaching the entire GDI+ API defined in the .NET framework class library. All code samples in the book will be in C#. The companion Web site will have the code samples in both C# and Visual Basic .NET.
Real-World .NET Applications
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Author: | Budi Kurniawan |
| List price: | $59.99 | |
| Amazon price: | $9.50 Book details at Amazon.com | |
| Average rating: | ||
| Publisher: | Apress ( 1 April 2003) |
Real-World .NET Applications consists of six significant .NET applications, each representing one of the major application types: Custom Windows Control, XML Document Editor, a Pac-Man style game, UML Class Diagram Editor, FTP Client Application, and an ASP.NET online store. Each application or component is thoroughly documented, starting from teaching the underlying principles through the architecture and design, and finally the actual implementation of the application. With Real-World .NET Applications, developers can get started right away developing necessary applications.


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