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Communications and Multimedia Security - Volume 3

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List price: $229.00
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Publisher: Springer (31 August 1997)

This book presents a state-of-the art review of current perspectives on Communications and Multimedia Security. It contains the Proceedings of the 3rd Joint Working Conference of IFIP TC6 and TC11, arranged by the International Federation for Information Processing and held in Athens, Greece in September 1997. The book aims to cover the subject of Communications and Multimedia Systems Security, as fully as possible. It constitutes an essential reading for information technology security specialists; computer professionals; communication systems professionals; EDP managers; EDP auditors; managers, researchers and students working on the subject.

Encyclopedia of Multimedia Technology and Networking (2 Volume Set)

Author: Margherita Pagani (Editor)
List price: $495.00
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Publisher: Idea Group Publishing ( 1 June 2005)

The Encyclopedia of Multimedia Technology and Networking provides in-depth coverage of the most important concepts, issues, trends and technologies in the multimedia discipline. This encyclopedia is a valuable collection of articles that presents perspectives from over 220 researchers from 32 countries, providing a thorough explanation of emerging multimedia technologies and applications. This contemporary encyclopedia offers, in detail, an understanding of many topics related to multimedia evolution, design, communications, e-commerce, education, security, and virtual communities. In addition, it offers over 1,350 terms and definitions and more than 3,200 references, and is a valuable reference source for all libraries.

Interactive and multimedia techniques in online language lessons: a sampler.(On The Net): An article from: Language, Learning & Technology

Author: Jean W. LeLoup
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Publisher: University of Hawaii, National Foreign Language Resource Center ( 1 September 2003)

This digital document is an article from Language, Learning & Technology, published by University of Hawaii, National Foreign Language Resource Center on September 1, 2003. The length of the article is 4128 words. The page length shown above is based on a typical 300-word page. The article is delivered in HTML format and is available in your Amazon.com Digital Locker immediately after purchase. You can view it with any web browser.
Citation Details
Title: Interactive and multimedia techniques in online language lessons: a sampler.(On The Net)
Author: Jean W. LeLoup
Publication: Language, Learning & Technology (Refereed)
Date: September 1, 2003
Publisher: University of Hawaii, National Foreign Language Resource Center
Volume: 7 Issue: 3 Page: 4
Distributed by Thomson Gale

Microsoft Silverlight 4 For Dummies

Author: Phillip Beadle
List price: $29.99
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Publisher: For Dummies ( 3 May 2010)

The fun and easy guide for building Silverlight 4 applications!

Silverlight is a Web browser plugin that enables functions such as animation, streaming media, vector graphics, and audio-video playback that characterize rich Internet applications. It only requires a simple download, after which most end-users are not even aware that it's running. This helpful guide covers everything you need to know in order to start creating applications in Silverlight 4 and then moves on to key topics such as controls, data binding, skinning, using Visual Studio tools, and more.

Whether you have just the most basic programming skills and are interested in learning to develop Silverlight apps or you are an experienced developer looking for an understandable guide on the newest version of Silverlight, Microsoft Silverlight 4 For Dummies is ideal for a wide audience.

  • The Silverlight plugin enables animation, streaming media, vector graphics, and audio-video playback
  • Shows you how to create applications in Silverlight 4
  • Covers important Silverlight topics including controls, data binding, skinning, animations, and more
  • Discusses how to best use the offering of tools from Visual Studio

Get enlightened and start creating Silverlight 4 applications with this book by your side.

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

The Shallows: What the Internet Is Doing to Our Brains

Author: Nicholas Carr
List price: $15.95
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Publisher: W. W. Norton & Company ( 6 June 2011)

Finalist for the 2011 Pulitzer Prize in General Nonfiction: “Nicholas Carr has written a Silent Spring for the literary mind.”—Michael Agger, Slate

“Is Google making us stupid?” When Nicholas Carr posed that question, in a celebrated Atlantic Monthly cover story, he tapped into a well of anxiety about how the Internet is changing us. He also crystallized one of the most important debates of our time: As we enjoy the Net’s bounties, are we sacrificing our ability to read and think deeply?
Now, Carr expands his argument into the most compelling exploration of the Internet’s intellectual and cultural consequences yet published. As he describes how human thought has been shaped through the centuries by “tools of the mind”—from the alphabet to maps, to the printing press, the clock, and the computer—Carr interweaves a fascinating account of recent discoveries in neuroscience by such pioneers as Michael Merzenich and Eric Kandel. Our brains, the historical and scientific evidence reveals, change in response to our experiences. The technologies we use to find, store, and share information can literally reroute our neural pathways.
Building on the insights of thinkers from Plato to McLuhan, Carr makes a convincing case that every information technology carries an intellectual ethic—a set of assumptions about the nature of knowledge and intelligence. He explains how the printed book served to focus our attention, promoting deep and creative thought. In stark contrast, the Internet encourages the rapid, distracted sampling of small bits of information from many sources. Its ethic is that of the industrialist, an ethic of speed and efficiency, of optimized production and consumption—and now the Net is remaking us in its own image. We are becoming ever more adept at scanning and skimming, but what we are losing is our capacity for concentration, contemplation, and reflection.
Part intellectual history, part popular science, and part cultural criticism, The Shallows sparkles with memorable vignettes—Friedrich Nietzsche wrestling with a typewriter, Sigmund Freud dissecting the brains of sea creatures, Nathaniel Hawthorne contemplating the thunderous approach of a steam locomotive—even as it plumbs profound questions about the state of our modern psyche. This is a book that will forever alter the way we think about media and our minds.

VB.Net: A Multimedia & Graphics App

Author: Mcmillan
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Publisher: Jones and Bartlett Publishers, Inc ( 1 February 2008)

Spiele effektiv programmieren mit VB.net und DirectX (Xpert.press) (German Edition)

Author: Uwe Kettermann
List price: $19.95
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Publisher: Springer ( 6 December 2004)

VB.net bietet eine komfortable Plattform zur modernen objektorientierten Anwendungsentwicklung, und mittels DirectX steht dem VB-Programmierer die Welt der multimedialen Highspeed-Technologie zur Verfügung. Das vorliegende Buch gibt eine fundierte Einführung in die Programmierung unter DirectX. Die Darstellung dieser Technologie geht aber weit über die elementaren Grundlagen hinaus. Spezielle Effekte zur Programmierung von Computer-Spielen wie Explosionen, Lichteffekte und Mesh-Animationen werden im Detail vorgestellt. Ferner gehören zu einer vollständigen Multimedia-Anwendung auch Komponenten wie DirectSound, DirectAudioVideo, DirectInput oder DirectPlay, die hier fundiert abgehandelt werden. Mit Return from Orion wird schließlich das Design und die Implementierung eines kompletten Computer-Spiels vorgestellt. Hier erfährt der Leser viele Einsteiger-Tipps zum Design von Spielen und zur Performance-Optimierung sowie zu Spielfiguren und deren Künstlicher Intelligenz.

Intelligent Multimedia Communication: Techniques and Applications (Studies in Computational Intelligence)

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List price: $129.00
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Publisher: Springer (28 September 2011)

Multimedia data are used more and more widely in human being's life, e.g., videoconferencing, visual telephone, IPTV, etc. Nearly most of the applications need multimedia transmission techniques that send multimedia data from one side to another side and keep the properties of efficiency, robustness and security. Here, the efficiency denotes the time cost of transmission operations, the robustness denotes the ability to survive transmission errors or noises, and the security denotes the protection of the transmitted media content. Recently, various intelligent or innovative techniques are invented, which bring vast performance improvements to practical applications. For example, such content transmission techniques as p2p, sensor network and ad hoc network are constructed, which adaptively use the peers’ properties to improve the network’s resources. Multimedia adaptation techniques can adjust the multimedia data rate in order to compliant with the network’s bandwidth. Scalable encryption techniques can generate the data stream that can be correctly decrypted after bit rate conversion. Ubiquitous multimedia services make the user share any kind of content anywhere. The book includes fourteen chapters highlighting current concepts, issues and emerging technologies. Distinguished scholars from many prominent research institutions around the world contribute to the book. The book covers various aspects, including not only some fundamental knowledge and the latest key techniques, but also typical applications and open issues. For example, the covered topics include the present and future video coding standards, stereo and multiview coding techniques, free-viewpoint TV techniques, wireless broadcasting techniques, media streaming techniques, wireless media transmission techniques and systems, and User-Generated Content sharing.

Silverlight 2 Bible

Author: Brad Dayley
List price: $39.99
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Publisher: Wiley ( 6 October 2008)

Create rich, cross-platform, interactive Web applications with Microsoft's new Silverlight and this essential guide. Designers will discover how to add animation, audio, video, and other high-impact effects. Programmers will cover Visual Studio, .NET, and other programming tools—and work with Silverlight's presentation, communications, and data frameworks. Packed with techniques, tips, and a 16-page color insert of striking examples, this is the book you need to succeed with Silverlight—whether you're a designer or programmer.

Multimedia: From Wagner to Virtual Reality

Author: Randall Packer
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Publisher: W. W. Norton & Company (15 January 2001)

This is the untold history of the multimedia revolution. This collection shows how the interfaces, links and interactivity we all take for granted today grew out of a series of collaborations between the arts and the sciences. Randall Packer and Ken Jordan bring together the seminal documents of the multimedia age and provide a clear explanation of the core concepts behind this medium of expression. They gather articles that are frequently cited but mostly out of print and hard to find, such as the Futurists' 1916 manifesto on cinema, which declared that the new medium would unite all media and replace the book; Tim Berner-Lee's 1989 proposal for a document-sharing network, which became the basis of the World Wide Web; and William Gibson's discussion of how he came up with the word "cyberspace". Packer and Jordan's introduction to the volume and their preface to each article lead the reader through the ground breaking developments of the multimedia story.