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Hardcoregaming101.net Presents: The Guide to Classic Graphic Adventures
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Author: | Kurt Kalata |
| Publisher: | CreateSpace Independent Publishing Platform (17 May 2011) | Price: |
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In 1984, Roberta Williams of Sierra On-Line designed King's Quest, the world's first graphic adventure. A huge step beyond the text-oriented games that preceded it, the genre took the world by storm, and proved immensely popular with computers over the next decade. A combination of storytelling and puzzle solving, they provided the ability to explore a world and experience a narrative without the need for twitchy reflexes demanded of arcade games. This nearly comprehensive book includes reviews for over 250 games from the golden age of the graphic adventure genre, running from 1984 to roughly 2000, focusing on promiminent publishers such as:
-LucasArts (Maniac Mansion, Monkey Island, Sam & Max, Grim Fandango)
-Sierra On-Line (King's Quest, Space Quest, Leisure Suit Larry, Gabriel Knight) -Legend (Spellcasting, Eric the Unready, Callahan's Crosstime Saloon)
-And several other popular and not-so-popular series and games (Zork, Myst, Broken Sword, The…
Practical .NET Chart Development and Applications
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Author: | Jack Xu |
| Publisher: | UniCAD, Inc. (15 July 2016) | Price: |
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The book "Practical .NET Chart Development and Applications - Advanced Chart Programming for Real-World .NET 4.5 Applications Using C#, WPF, and MVVM" provides all the tools you need to create professional charts and graphics. It is a perfect guide to learning all the basics for creating advanced chart applications using C#, WPF, and MVVM pattern. The book clearly explains practical chart methods and their underlying algorithms. The book contains: a) Overview of WPF graphics capabilities, data binding, and MVVM pattern, which is necessary to create MVVM compatible .NET chart applications. b) Introduction to SQL server, LINQ, ADO.NET Entity Framework, and database development, which will be used to prepare input data for chart applications. c) Step-by-step procedures to create a variety of 2D and 3D charts with complete ready-to-run C# and WPF code for each application. d) Powerful 2D and 3D chart packages and chart controls that can be directly used in your .NET applications with…
Practical Cross-Platform Charts and Graphics with ASP.NET Core MVC
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Author: | Jack Xu |
| Publisher: | UniCAD, Inc. (25 May 2017) | Price: |
From this book, you can learn how to use C#, ASP.NET Core MVC, and JavaScript to create a variety of cross-platform 2D and 3D chart and graphics for your web applications, ranging from simple 2D charts and shapes to complex 3D surfaces and interactive 3D graphics. It offers a great deal of the information about cross-platform chart and graphics programming that is not available in other ASP.NET MVC tutorial and reference books. The ready-to-run example programs implemented in the book allow you to explore the chart and graphics techniques and understand how the chart and graphics algorithms work. You can modify the code examples or add new features to them to form the basis of your own projects. Some of the example code listings provided in this book are already sophisticated web applications that you can use directly in your own real-world projects. This book provides you with a level of detail, explanation, instruction, and sample program code that will enable you to do…
Engineering Graphics Essentials Fifth Edition
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Author: | Kirstie Plantenberg |
| Publisher: | SDC Publications (22 September 2016) | Price: |
Engineering Graphics Essentials gives students a basic understanding of how to create and read engineering drawings by presenting principles in a logical and easy to understand manner. It covers the main topics of engineering graphics, including tolerancing and fasteners. This textbook also includes independent learning material containing supplemental content to further reinforce these principles. This textbook makes use of a large variety of exercise types that are designed to give students a superior understanding of engineering graphics and encourages greater interaction during lectures.
The independent learning material allows students to explore the topics in the book on their own and at their own pace. The main content of the independent learning material contains pages that summarize the topics covered in the book. Each page has audio recordings that simulate a lecture environment. Interactive exercises are included and allow students to go through the…
The Legend of Zelda Encyclopedia Deluxe Edition
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Author: | Nintendo |
| Publisher: | Dark Horse Books (19 June 2018) | Price: |
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The Legend of Zelda Encyclopedia Deluxe Edition honors the game that started it all by recreating the original gold cartridge as faithfully as possible. The book comes with a black polypropylene sleeve, lined with velvet flocking, and a scale instruction booklet with fun, theme-appropriate material inside.
The cover is a gold foil paper with gloss lamination and a spot gritty varnish. The details are embossed and debossed. It has gold gilding on the top and foredge, with black gilding on the bottom. This book looks and feels so much like the original cartridge you might find yourself blowing into the bottom before you open it!
A comprehensive collection of enemies and items, potions to poes, an expansion of the lore touched upon in Hyrule Historia, concept art,
Fusion 360 for Makers: Design Your Own Digital Models for 3D Printing and CNC Fabrication
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Author: | Lydia Sloan Cline |
| Publisher: | Maker Media, Inc (25 May 2018) | Price: |
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Learn how to use Autodesk Fusion 360 to digitally model your own original projects for a 3D printer or a CNC device. Fusion 360 software lets you design, analyze, and print your ideas. Free to students and small businesses alike, it offers solid, surface, organic, direct, and parametric modeling capabilities.
Fusion 360 for Makers is written for beginners to 3D modeling software by an experienced teacher. It will get you up and running quickly with the goal of creating models for 3D printing and CNC fabrication.
Inside Fusion 360 for Makers, you'll find:
Final Fantasy Ultimania Archive Volume 1
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Author: | Square Enix |
| Publisher: | Dark Horse Books (24 July 2018) | Price: |
Dark Horse and Square Enix are thrilled to offer the first of three volumes celebrating the entrancing lore and exciting development of the initial six entries into the Final Fantasy saga. Totaling over three-hundred pages and collected in a high-quality hard-cover binding, Final Fantasy Ultimania Archive Volume 1 remains faithful to its original Japanese source material while simultaneously offering unparalleled accessibility for Western readers. No Final Fantasy collection is complete without this beautiful tome of art, lore, and history.
Instant Autodesk AutoCAD 2014 Customization with .NET
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Author: | Tom Nelson |
| Publisher: | Packt Publishing (25 September 2013) | Price: |
Use AutoCAD's .NET API to create your own powerful, custom applications for AutoCAD
Overview
- Learn something new in an Instant! A short, fast, focused guide delivering immediate results
- Create powerful AutoCAD plugins to automate and accelerate your design and drawing processes
- Design your own custom AutoCAD command, adding a simple yet powerful interface to drive your command
- Customize AutoCAD’s user interface and add your own controls to the built-in Ribbon
In Detail
AutoCAD's .NET API can be used to create small but powerful applications that help CAD users achieve productivity gains and improve quality. CAD users can accelerate drafting and design processes, improve drawing accuracy, minimize time spent on repetitive or demanding tasks, and reduce errors. In short, users can deliver better drawings faster with customized CAD tools.
Learn how to use AutoCAD's .NET API to create your…
Overwatch: Anthology Volume 1
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Author: | BLIZZARD ENTERTAINMENT |
| Publisher: | Dark Horse Books (10 October 2017) | Price: |
From Soldier: 76 to Ana, Tracer to Symmetra, discover the history behind Overwatch's heroes. How did Bastion become part of the team? Why did Ana Amari disappear? Where did Tracer get her catchphrase? Learn all this and more in this hardcover anthology of the first twelve issues of Blizzard's Overwatch comics, written and illustrated by an all-star creative team including Matt Burns, Robert Brooks, Micky Neilson, Nesskain, Bengal, and more. Whether you're an Overwatch novice or a Grandmaster, this is an essential companion!
• Reveals backstories and new details about Overwatch's heroes.
• Essential companion to the international best-selling game Overwatch!
• Overwatch has won 100+ Game of the Year awards!
The Art of God of War
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Author: | Sony Interactive Entertainment |
| Publisher: | Dark Horse Books (24 April 2018) | Price: |
An intimate chronicle of the years-long odyssey to bring Kratos and Atreus's beautiful and brutal world to life.
Step into Midgard and explore beyond, as Dark Horse Books and Santa Monica Studio proudly present the quintessential companion to the enormously anticipated God of War. This is a document unlike any other that sets readers on an exhaustive behind-the-scenes journey to witness the creation of an epic of tremendous scale.


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