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Repository Pattern with Entity Framework 4.1 and Code First

Tabu Algorithms and Maximum Clique

Dr. McCaffrey wraps up his examination of the challenging and mysterious maximum clique problem—often used in social networking scenarios—with an advanced solution called the tabu algorithm.
29 Nov 2011, 18:00:00   Source: Tabu Algorithms and Maximum Clique   Tags: Algorithms

CSHA1 - A C++ Class Implementation of the SHA-1 Hash Algorithm

CSHA1 - A C++ class implementation of the SHA-1 hash algorithm
10 Nov 2011, 14:39:00   Source: CSHA1 - A C++ Class Implementation of the SHA-1 Hash...   Tags: Algorithms

MVVM Pattern Made Simple

gives an overview of MVVM pattern, its usage and advantages
9 Nov 2011, 21:24:00   Source: MVVM Pattern Made Simple   Tags: Algorithms

Greedy Algorithms and Maximum Clique

Dr. McCaffrey this month presents a greedy algorithm as a solution to the graph maximum clique problem, which is to find the largest group of nodes in a graph that are all connected to one another. He explains how to design and test these algorithms to solve the problem.
25 Oct 2011, 19:00:00   Source: Greedy Algorithms and Maximum Clique   Tags: Algorithms

Using a DataReader like a List in F#

This article demonstrates a technique how you can write recursive algorithms in F# using a Reader instead of a list, so you don't have to load all your data into memory first
7 Oct 2011, 12:14:00   Source: Using a DataReader like a List in F#   Tags: Algorithms

Implementing COM Interfaces with C++0x Variadic Templates

A step-by-step illustration of a minimalistic pattern for implementing a series of COM interfaces with little code
3 Sep 2011, 11:25:00   Source: Implementing COM Interfaces with C++0x Variadic Templates   Tags: Algorithms

Genetic Algorithm - A 'Walt Disney' Introduction

Genetic Algorithm - A 'Walt Disney' Introduction
3 Sep 2011, 07:12:00   Source: Genetic Algorithm - A 'Walt Disney' Introduction   Tags: Algorithms

Hierarchically Implementing the Bloch's Builder Pattern in C#

Taking advantage of C# Generics to create a parallel hierarchy of builders with less total effort.
15 Aug 2011, 21:05:00   Source: Hierarchically Implementing the Bloch's Builder Pattern...   Tags: Algorithms

Zero abstraction overhead with modern compilers

This article shows an easy way to implement basic image processing algorithms in a generic STL like way for a pixel iterator and benchmarks the results on different compilers.
24 Jun 2011, 13:23:00   Source: Zero abstraction overhead with modern compilers   Tags: Algorithms