.NET news » Components
CSS Syntax Highlighting in the DigitalRune Text Editor Control
For projects where I need some form of syntax highlighting, I tend to use the open source DigitalRune Text Editor Control which is a modified version of the text editor used in SharpDevelop. While it has a number of syntax definitions built in, the one it didn't have was for CSS formatting.After doi
20 Jan 2012, 16:03:00 Source: CSS Syntax Highlighting in the DigitalRune Text Editor... Tags: Components
Dynamic Properties for PropertyGrid
How to get dynamic behavior out of the PropertyGrid control.
Client-side Zoom Window for Textbox in ASP.NET
Accessing Windows Forms Controls across Threads
Many articles exist on the web regarding properly handling multiple application threads and accessing data across those threads, but this article will aim to remove much of the ambiguity or inaccurate information found in many other articles.
Replacing TreeView with ListBox
TreeView is not good enough to support millions of nodes. Simulating ListBox might help.
EMGU Multiple Face Recognition using PCA and Parallel Optimisation
Using EMGU to perform Principle Component Analysis (PCA) multiple face recognition is achieved. Using .Net Parallel toolbox real time analysis and optimisation is introduced in a user friendly application.
3 Oct 2011, 05:58:00 Source: EMGU Multiple Face Recognition using PCA and Parallel... Tags: Components
The easiest Inversion of Control framework in town.
My first .NET Component, a DateTimePicker that accepts no date
I needed a datetimepicker that allowed users to easily empty it and edit it like a maskedtextbox, so I made one from the actual DateTimePicker class...
30 Sep 2011, 10:31:00 Source: My first .NET Component, a DateTimePicker that accepts no... Tags: Components
Templating WPF Expander Control
Talks about how to customize the look and behaviour of WPF Expander by templating it.
Windows with C++: The Thread Pool Environment
Our resident C++ guru continues his exploration of the thread pool, this month examining objects that control the environment in which callbacks execute.